I have been in Paris for seven days and have seen more museums in one week than I have ever before in any city. Some highlights have include, La Gaite Lyrique a cool centre for digital culture, where we happened to be there for the free evening concert and enjoyed the chilled sounds of Camp Claude. Palais de Tokyo has been another highlight, an experimental and contemporary space that-
promotes contemporary art with an eclectic and inventive programming on emerging artists from all backgrounds.
Of course there has been the Louvre, Musee d’Orsay (where we queued in the rain for almost an hour to get in, as tourists do, we clearly don’t have this problem in Australia) and the Pompidou Centre. After tweeting Musee du Quai Branly about their awesome program Electronic Naps I was invited by the lovely Sebastien Magro to view their exhibitions, talk about the collections and digital culture, gotta love twitter for this. (big thanks to Sebastien for taking the time to contact me and show me around).
Although I am in complete awe of the sense of history and the artworks inside the Louvre and Musee d’Orsay I must say I am drawn to the more experimental and slightly off the edge contemporary art venues and centres for culture, places that are mixing music, programming, outdoor culture and art in interesting ways. Thank you Paris for a great week!
I have just had a remarkable trip traveling through the USA visiting several cities that also included a fantastic road trip through the desert where I experienced the most remarkable landscapes that left me repeating one word for a whole week: ‘wow’. Here is one of the shots I took on this road trip.
I visited several museums and galleries on this trip and saw some great stuff but there is one experience I had that keeps me thinking about visitor created journey’s through museums and this was not created by a museum or gallery. A bunch of us, including several friends who work in museums, went to a theatre experience in New York City, called Sleep no more, a totally immersive experience that tells the story of Macbeth in an incredible set. It takes place in the McKittrick Hotel (a reference to Alfred Hithcock’s Vertigo) which is actually three old warehouses in the Chelsea district that had been converted together into this hotel. The audience is issued with white masks, similar to something from the film’Eyes Wide Shut’ and told not to speak during the epic three hour experience. As you enter the lift with a friend you are then deliberately separated and told to go it alone
‘believe me it will be a better experience’.
Photo by emmastory (CC BY-NC 2.0)
Well, that was it, the next three hours were incredible. I had to lead myself through this theatre production deciding which actors I would follow, watch or just explore the remarkable sets that had been created over the five floors. This was such an experience and so different to how theatre is normally seen. The masks made this even more intense and the silence of the theatre goers increased this. I was deciding what I wanted to experience and the pace at which I walked through this production. At one point, after not eating dinner, I was completely overwhelmed with how intense the experience was that I had to head for the bar and miss the last act. It was the ‘Escher’ of theatre production, almost like a video game and this is what I have been thinking about in relation to museums and visitor led experiences.
I wish every museum designer could experience this theatre production. I would love to have a similar experience in a museum where I felt as intense, surprised and completely immersed in such a production, where I decide how the journey should unfold, an experience that is not didactic in anyway. The museum as a form of video game, where no two paths are the same and everyone experiences a different journey.